skeleton.bow.been.hit.e "images/bowskel bitmaps/been hit e000" bmp 7 T 106 76 48
skeleton.bow.been.hit.n "images/bowskel bitmaps/been hit n000" bmp 7 T 106 76 48
skeleton.bow.been.hit.ne "images/bowskel bitmaps/been hit ne000" bmp 7 T 106 76 48
skeleton.bow.been.hit.nw "images/bowskel bitmaps/been hit nw000" bmp 7 T 106 76 48
skeleton.bow.been.hit.s "images/bowskel bitmaps/been hit s000" bmp 7 T 106 76 48
skeleton.bow.been.hit.se "images/bowskel bitmaps/been hit se000" bmp 7 T 106 76 48
skeleton.bow.been.hit.sw "images/bowskel bitmaps/been hit sw000" bmp 7 T 106 76 48
skeleton.bow.been.hit.w "images/bowskel bitmaps/been hit w000" bmp 7 T 106 76 48
skeleton.bow.dying.e "images/bowskel bitmaps/disintegrate e000" bmp 9 T 106 76 48
skeleton.bow.dying.n "images/bowskel bitmaps/disintegrate n000" bmp 9 T 106 76 48
skeleton.bow.dying.ne "images/bowskel bitmaps/disintegrate ne000" bmp 9 T 106 76 48
skeleton.bow.dying.nw "images/bowskel bitmaps/disintegrate nw000" bmp 9 T 106 76 48
skeleton.bow.dying.s "images/bowskel bitmaps/disintegrate s000" bmp 9 T 106 76 48
skeleton.bow.dying.se "images/bowskel bitmaps/disintegrate se000" bmp 9 T 106 76 48
skeleton.bow.dying.sw "images/bowskel bitmaps/disintegrate sw000" bmp 9 T 106 76 48
skeleton.bow.dying.w "images/bowskel bitmaps/disintegrate w000" bmp 9 T 106 76 48
skeleton.bow.melee.e "images/bowskel bitmaps/kicking e000" bmp 9 T 106 76 48
skeleton.bow.melee.n "images/bowskel bitmaps/kicking n000" bmp 9 T 106 76 48
skeleton.bow.melee.ne "images/bowskel bitmaps/kicking ne000" bmp 9 T 106 76 48
skeleton.bow.melee.nw "images/bowskel bitmaps/kicking nw000" bmp 9 T 106 76 48
skeleton.bow.melee.s "images/bowskel bitmaps/kicking s000" bmp 9 T 106 76 48
skeleton.bow.melee.se "images/bowskel bitmaps/kicking se000" bmp 9 T 106 76 48
skeleton.bow.melee.sw "images/bowskel bitmaps/kicking sw000" bmp 9 T 106 76 48
skeleton.bow.melee.w "images/bowskel bitmaps/kicking w000" bmp 9 T 106 76 48
skeleton.bow.reload.e "images/bowskel bitmaps/paused e000" bmp 9 T 106 76 48
skeleton.bow.reload.n "images/bowskel bitmaps/paused n000" bmp 9 T 106 76 48
skeleton.bow.reload.ne "images/bowskel bitmaps/paused ne000" bmp 9 T 106 76 48
skeleton.bow.reload.nw "images/bowskel bitmaps/paused nw000" bmp 9 T 106 76 48
skeleton.bow.reload.s "images/bowskel bitmaps/paused s000" bmp 9 T 106 76 48
skeleton.bow.reload.se "images/bowskel bitmaps/paused se000" bmp 9 T 106 76 48
skeleton.bow.reload.sw "images/bowskel bitmaps/paused sw000" bmp 9 T 106 76 48
skeleton.bow.reload.w "images/bowskel bitmaps/paused w000" bmp 9 T 106 76 48
skeleton.bow.running.e "images/bowskel bitmaps/running e000" bmp 8 T 106 76 48
skeleton.bow.running.n "images/bowskel bitmaps/running n000" bmp 8 T 106 76 48
skeleton.bow.running.ne "images/bowskel bitmaps/running ne000" bmp 8 T 106 76 48
skeleton.bow.running.nw "images/bowskel bitmaps/running nw000" bmp 8 T 106 76 48
skeleton.bow.running.s "images/bowskel bitmaps/running s000" bmp 8 T 106 76 48
skeleton.bow.running.se "images/bowskel bitmaps/running se000" bmp 8 T 106 76 48
skeleton.bow.running.sw "images/bowskel bitmaps/running sw000" bmp 8 T 106 76 48
skeleton.bow.running.w "images/bowskel bitmaps/running w000" bmp 8 T 106 76 48
skeleton.bow.aiming.e "images/bowskel bitmaps/aiming e000" bmp 7 T 106 76 48
skeleton.bow.aiming.n "images/bowskel bitmaps/aiming n000" bmp 7 T 106 76 48
skeleton.bow.aiming.ne "images/bowskel bitmaps/aiming ne000" bmp 7 T 106 76 48
skeleton.bow.aiming.nw "images/bowskel bitmaps/aiming nw000" bmp 7 T 106 76 48
skeleton.bow.aiming.s "images/bowskel bitmaps/aiming s000" bmp 7 T 106 76 48
skeleton.bow.aiming.se "images/bowskel bitmaps/aiming se000" bmp 7 T 106 76 48
skeleton.bow.aiming.sw "images/bowskel bitmaps/aiming sw000" bmp 7 T 106 76 48
skeleton.bow.aiming.w "images/bowskel bitmaps/aiming w000" bmp 7 T 106 76 48
skeleton.bow.shooting.e "images/bowskel bitmaps/ashooting e000" bmp 6 T 106 76 48
skeleton.bow.shooting.n "images/bowskel bitmaps/ashooting n000" bmp 6 T 106 76 48
skeleton.bow.shooting.ne "images/bowskel bitmaps/ashooting ne000" bmp 6 T 106 76 48
skeleton.bow.shooting.nw "images/bowskel bitmaps/ashooting nw000" bmp 6 T 106 76 48
skeleton.bow.shooting.s "images/bowskel bitmaps/ashooting s000" bmp 6 T 106 76 48
skeleton.bow.shooting.se "images/bowskel bitmaps/ashooting se000" bmp 6 T 106 76 48
skeleton.bow.shooting.sw "images/bowskel bitmaps/ashooting sw000" bmp 6 T 106 76 48
skeleton.bow.shooting.w "images/bowskel bitmaps/ashooting w000" bmp 6 T 106 76 48
skeleton.bow.stopped.e "images/bowskel bitmaps/stopped0006" bmp -1 T 106 76 48
skeleton.bow.stopped.n "images/bowskel bitmaps/stopped0004" bmp -1 T 106 76 48
skeleton.bow.stopped.ne "images/bowskel bitmaps/stopped0005" bmp -1 T 106 76 48
skeleton.bow.stopped.nw "images/bowskel bitmaps/stopped0003" bmp -1 T 106 76 48
skeleton.bow.stopped.s "images/bowskel bitmaps/stopped0000" bmp -1 T 106 76 48
skeleton.bow.stopped.se "images/bowskel bitmaps/stopped0007" bmp -1 T 106 76 48
skeleton.bow.stopped.sw "images/bowskel bitmaps/stopped0001" bmp -1 T 106 76 48
skeleton.bow.stopped.w "images/bowskel bitmaps/stopped0002" bmp -1 T 106 76 48
skeleton.bow.throwing.e "images/bowskel bitmaps/talking e000" bmp 9 T 106 76 48
skeleton.bow.throwing.n "images/bowskel bitmaps/talking n000" bmp 9 T 106 76 48
skeleton.bow.throwing.ne "images/bowskel bitmaps/talking ne000" bmp 9 T 106 76 48
skeleton.bow.throwing.nw "images/bowskel bitmaps/talking nw000" bmp 9 T 106 76 48
skeleton.bow.throwing.s "images/bowskel bitmaps/talking s000" bmp 9 T 106 76 48
skeleton.bow.throwing.se "images/bowskel bitmaps/talking se000" bmp 9 T 106 76 48
skeleton.bow.throwing.sw "images/bowskel bitmaps/talking sw000" bmp 9 T 106 76 48
skeleton.bow.throwing.w "images/bowskel bitmaps/talking w000" bmp 9 T 106 76 48
skeleton.bow.walking.e "images/bowskel bitmaps/walking e000" bmp 8 T 106 76 48
skeleton.bow.walking.n "images/bowskel bitmaps/walking n000" bmp 8 T 106 76 48
skeleton.bow.walking.ne "images/bowskel bitmaps/walking ne000" bmp 8 T 106 76 48
skeleton.bow.walking.nw "images/bowskel bitmaps/walking nw000" bmp 8 T 106 76 48
skeleton.bow.walking.s "images/bowskel bitmaps/walking s000" bmp 8 T 106 76 48
skeleton.bow.walking.se "images/bowskel bitmaps/walking se000" bmp 8 T 106 76 48
skeleton.bow.walking.sw "images/bowskel bitmaps/walking sw000" bmp 8 T 106 76 48
skeleton.bow.walking.w "images/bowskel bitmaps/walking w000" bmp 8 T 106 76 48
